/*Macromedia(r) Flash(r) JavaScript Integration Kit LicenseCopyright (c) 2005 Macromedia, inc. All rights reserved.Redistribution and use in source and binary forms, with or without modification,are permitted provided that the following conditions are met:1. Redistributions of source code must retain the above copyright notice, thislist of conditions and the following disclaimer.2. Redistributions in binary form must reproduce the above copyright notice,this list of conditions and the following disclaimer in the documentation and/orother materials provided with the distribution.3. The end-user documentation included with the redistribution, if any, mustinclude the following acknowledgment:"This product includes software developed by Macromedia, Inc.(http://www.macromedia.com)."Alternately, this acknowledgment may appear in the software itself, if andwherever such third-party acknowledgments normally appear.4. The name Macromedia must not be used to endorse or promote products derivedfrom this software without prior written permission. For written permission,please contact devrelations@macromedia.com.5. Products derived from this software may not be called "Macromedia" or"Macromedia Flash", nor may "Macromedia" or "Macromedia Flash" appear in theirname.THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESSED OR IMPLIED WARRANTIES,INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY ANDFITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL MACROMEDIA ORITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENTOF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESSINTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAYOUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCHDAMAGE.--This code is part of the Flash / JavaScript Integration Kit:http://www.macromedia.com/go/flashjavascript/Created by:Christian Cantrellhttp://weblogs.macromedia.com/cantrell/mailto:cantrell@macromedia.comMike Chambershttp://weblogs.macromedia.com/mesh/mailto:mesh@macromedia.comMacromedia*//** * The FlashProxy object is what proxies function calls between JavaScript and Flash. * It handles all argument serialization issues. *//** * Instantiates a new FlashProxy object. Pass in a uniqueID and the name (including the path) * of the Flash proxy SWF. The ID is the same ID that needs to be passed into your Flash content as lcId. */function FlashProxy(uid, proxySwfName){    this.uid = uid;    this.proxySwfName = proxySwfName;    this.flashSerializer = new FlashSerializer(false);}/** * Call a function in your Flash content.  Arguments should be: * 1. ActionScript function name to call, * 2. any number of additional arguments of type object, *    array, string, number, boolean, date, null, or undefined.  */FlashProxy.prototype.call = function(){    if (arguments.length == 0)    {        throw new Exception("Flash Proxy Exception",                            "The first argument should be the function name followed by any number of additional arguments.");    }    var qs = 'lcId=' + escape(this.uid) + '&functionName=' + escape(arguments[0]);    if (arguments.length > 1)    {        var justArgs = new Array();        for (var i = 1; i < arguments.length; ++i)        {            justArgs.push(arguments[i]);        }        qs += ('&' + this.flashSerializer.serialize(justArgs));    }    var divName = '_flash_proxy_' + this.uid;    if(!document.getElementById(divName))    {        var newTarget = document.createElement("div");        newTarget.id = divName;        document.body.appendChild(newTarget);    }    var target = document.getElementById(divName);    var ft = new FlashTag(this.proxySwfName, 0, 0);    ft.setVersion('6,0,65,0');    ft.setFlashvars(qs);    target.innerHTML = ft.toString();}/** * This is the function that proxies function calls from Flash to JavaScript. * It is called implicitly. */FlashProxy.callJS = function(){    var functionToCall = eval(arguments[0]);    var argArray = new Array();    for (var i = 1; i < arguments.length; ++i)    {        argArray.push(arguments[i]);    }    functionToCall.apply(functionToCall, argArray);}